Animation is a crucial pillar of our game’s design, enhancing immersion, intensifying combat, and making stealth gameplay more dynamic and believable.
Below is a breakdown of how we approach each aspect of animation.
Alternatively, you can watch this video which covers the same material:
Animation has three jobs:
Immersion in animation is about keeping movement fluid, natural, and under the player's control. Nothing should feel robotic or "gamey"—whether it's the way the camera moves in first-person or how interactions with the world play out.
Key Features:
Design Goals:
We want players to feel fully in control at all times. Movement should be natural and grounded, avoiding the "disconnected floating camera" effect that plagues many first-person games. Our approach ensures the player always feels like their avatar.
VIDEO: Here are some ways that we use animation to increase immersion
Combat animations should feel visceral and weighty, making every action—whether it’s aiming, shooting, or taking cover—feel grounded in reality. Inspired by Escape from Tarkov, Insurgency: Sandstorm, and The Last of Us Part II, our animations focus on realism and stress under fire. Weapons aren’t handled with perfect precision, and enemies move dynamically to engage the player.
Key Features:
Design Goals:
We want gunfights to feel raw and intense, not mechanical and artificial. Aiming, shooting, and reloading should have a sense of physicality, rewarding players who train their reflexes and adaptability. Combat should be a high-stakes experience, where animations reinforce the tension and chaos of firefights.
Stealth gameplay thrives on subtle, detailed animations that make enemies feel like real people rather than scripted AI. Enemy NPCs should have natural idle behaviors, and takedowns should feel brutal and decisive. Inspired by Splinter Cell: Chaos Theory, The Last of Us, and Hitman, our stealth animations ensures sneaking feels engaging.
Key Features:
Design Goals:
Stealth should feel like a high-stakes, immersive experience where enemies feel like real threats, not just AI obstacles. Every animation should reinforce the tension of sneaking past a living, breathing opponent. Takedowns should feel satisfying and impactful, making the player feel like a highly trained operative.
Animation is a major part of what makes the game world feel immersive, intense, and rewarding to play. By focusing on realism, responsiveness, and player control, we ensure that every movement, every fight, and every stealth encounter feels natural and engaging. Our goal is to make animations that support gameplay rather than get in the way, creating a seamless experience that players can sink into and master.